+ Compiling fix
[xonotic/darkplaces.git] / client.h
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-07 havocDelete unused Debug_PolygonBegin and associated code.
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-11 havocAdd r_shadow_culllights_trace feature, this culls rtlig...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-06-27 divverentAdd a cvar net_sourceaddresscheck (default 1) to ignore...
2015-03-02 divverentJust in case, make QW sequence numbers unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2015-03-02 divverentMake the move sequence an unsigned int.
2015-03-02 divverentRemove an unused type.
2014-10-04 divverentCache corona occlusion buffer
2014-10-04 divverentImplement GPU-side corona fading
2013-07-27 divverentSeparate box and trail particles. Makes Xonotic's Nex...
2013-07-13 divverentNew rate burst handling; cvars: cl_rate_burstsize,...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-09-19 divverentbuffer csprogs downloads and load csprogs from the...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-28 divverentrunstandardplayerphysics: ignore the passed edict for...
2012-01-09 divverentfix issues with V_CalcRefdef in CSQC and stereo view
2012-01-09 divverentuse a param for velocity too
2012-01-09 divverentDP_CSQC_V_CALCREFDEF_WIP2
2011-12-26 divverentmake CSQC support the >0.05s/<0.0005s handling of stand...
2011-11-19 divverentsupport viewentity to be shared; DP_CSQC_V_CALCREFDEF
2011-11-14 divverentground R_CalcRefdef when the player entity is shared
2011-11-12 divverentan attempt to do CL_runplayerphysics, not working prope...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-10-27 divverent-demo and -capturedemo: don't quit if loading another...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-05-31 divverentviewmodel matrix fixes:
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-04-29 divverentCL_RotateMoves: helper builtin for Xonotic for perfect...
2011-04-05 havocadded backface culling optimization to cl_decals_newsys...
2011-04-01 havocreworked r_viewscale_fpsscaling to use the time of...
2011-04-01 havocr_viewscale now works (with or without r_viewfbo),...
2011-03-19 vortexdynamically grow maxtempentities
2011-03-11 havoccache collision trace results from frame to frame
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-02-24 havocuse dynamic eye position-centered bouncegrid when rende...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-11-18 havocfor purposes of better compatibility with proquake...
2010-11-14 havocrename meshes to draws in r_speeds report
2010-10-15 divverentCryptographic authentication support for the d0_blind_i...
2010-09-03 divverentadded arg: connect-userinfo; works like this: "connect...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-08-19 divverentrecalc the 2D view if changing view parameters with...
2010-07-20 divverentsv_aircontrol_penalty
2010-07-16 divverentThe code works as intended! Change some names and comme...
2010-07-16 divverentVery close to getting the correct maths done. It now...
2010-07-16 divverentEven closer to a senseful code. We need to get just...
2010-07-16 divverentMore progress, still nothing considerable
2010-07-16 divverentAttempt to implement landing viewshake effect (the...
2010-07-12 divverentTweak a definition and cvar
2010-07-12 divverentBetter name for the cvar set
2010-07-12 divverentRemove the rolling in favor of the side-bobbing. I...
2010-07-12 divverentAdd a bobside_airtime like for the bobroll, to prevent...
2010-07-12 divverentUnground smoothing. The roll slowly returns to normal...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-06-04 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-05-22 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-12 divverentDP_CSQC_BOXPARTICLES
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-03 divverentsv_aircontrol_power - customizing the response curve...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentAdd QC/cfg facilities to control deletion of automatica...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-04-14 vortexDP_CSQC_SETPAUSE (clientside pause that only works...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-25 havocparticle geometry can now be rotated for more variety...
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-01 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-01-31 havocfix a bunch of warnings
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-17 vortexTwo new cvars for blood particles: decal alpha, decal...
2009-12-30 havocbuffer up to 32 recent frame numbers for clc_ack to...
2009-12-30 havocfix water rendering bugs where the clipping plane was...
2009-12-21 divverentmovement packet loss tracking
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