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Teleporter: support random teleportation sounds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client /
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-28 MarioOptimize maths
2015-12-28 MarioMove minigame HUD command into minigame file
2015-12-28 MarioAdd a hook for HUD commands
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-28 MarioTurn some stupidly long cvars into autocvars
2015-12-25 MarioLoopify find command
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathtuba: move to common
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 TimePathRemove unused global
2015-12-23 terencehillcl_forceplayercolors no longer applies your own colors... 270/head
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathShare common inclusions
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathhud_shownames: comparing distance squared is even faster 267/head
2015-12-19 terencehillA very trivial optimization
2015-12-19 terencehillhud_shownames optimization: fade out team mate waypoint...
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-18 TimePathviewmodels: fix vehicles
2015-12-17 TimePathassert: devassert, hidden outside developer mode
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-17 TimePathInitialize maxclients earlier, fixes #1609
2015-12-13 TimePathlog: now in colour
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathassert_once
2015-12-11 TimePathScoreboard: remove team 0
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathENT_CLIENT_INIT: stop sending weapon settings
2015-12-10 TimePathWeapons: network balance changes
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 Rudolf PolzerModernize Makefile: stop using progs.src files.
2015-12-07 TimePathImpulses: migration pathway
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-05 TimePathHUD_Radar: optimize
2015-12-04 TimePathshownames: exit early if no origin
2015-12-03 MarioPredict warpzones
2015-12-03 MarioFix race and CTS modicons panel
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-11-30 TimePathViewmodels: fix white
2015-11-30 TimePathAdd a few checks
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: call wr_glow on activeweapon, not switching... 250/head
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathentcs: de-jitter
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-28 TimePathStats: port gamemodes
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillWrite empty title and author attributes when exporting...
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-24 MarioHide kills/frags in CTS
2015-11-23 MarioMake physics hook common, move multijump stuff into...
2015-11-23 MarioMinor performance optimization, also disable engine...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathentcs: use ArrayList
2015-11-23 TimePathShownames: optimize
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-21 MarioDo 10 more stats
2015-11-20 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
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