]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/common/weapons
Link some positional entities (fixes prediction of jumppads in some odd old maps)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons /
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-14 TimePathMigrate relative includes in headers to #include <>
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-12 TimePathW_PROP_reloader: pure
2016-03-12 MarioIncrease the weapon cvar update interval to 5 seconds...
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-09 TimePathFix indentation
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-06 TimePathNotifications: relocate
2016-03-02 TimePathNotifications: strong references
2016-02-29 MarioAdd an option to change the opacity of the grappling...
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-05 MarioStop arc beam when game ends
2016-02-05 MarioMerge branch 'master' into Mario/balance_v2
2016-02-04 MarioEnable team-coloured Arc beam by default
2016-02-03 MarioAdd an option to allow re-fire right after releasing...
2016-02-03 MarioAdd an option to colour Arc beams by team
2016-02-02 MarioAdd a new attack mode to Arc (disabled by default)
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-14 MarioFix prediction of shotgun melee, but break nade slapping
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 MarioPotential fix for a crash
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioPurge self from event_damage
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioMore loops
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-24 TimePathtuba: fix #1621
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathtuba: move to common
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 MarioLoopify W_RandomWeapons
2015-12-23 MarioFix compile
2015-12-23 TimePathShare common inclusions
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathwframe_send: stop sending switchdelay
2015-12-10 TimePathWeapons: network balance changes
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-07 TimePathImpulses: register direct weapons
2015-12-07 TimePathImpulses: register priority lists
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-02 MarioMake the WeaponModel hook common
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
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