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Document the new copying system in the helper
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
2011-10-29 Mircea KitsuneDocument the new copying system in the helper
2011-10-29 Mircea KitsuneSecond part of my last commit, clipboard functional...
2011-10-29 Mircea KitsuneAnd now for something a little different: No longer...
2011-10-29 Mircea KitsuneFix something I forgot, storage works again
2011-10-29 Mircea KitsuneSimplify physics saving code
2011-10-29 Mircea KitsuneRe-implement remembering of old movetype for objects...
2011-10-29 Mircea KitsuneDon't store origin and angles at all for child objects...
2011-10-29 Mircea KitsuneStorage: Only store attachment bone info for child...
2011-10-29 Mircea KitsuneGet and persist bone names properly. Objects attached...
2011-10-29 Mircea KitsuneStorage save: Persist all strings between quotation...
2011-10-29 Mircea KitsuneStorage: Add support for persisting bones, and attachin...
2011-10-29 Mircea KitsuneDetach objects at exactly the same origin, not the...
2011-10-29 Mircea KitsuneAh, it seems tag counting should start from 1
2011-10-29 Mircea KitsuneDocument object_info in the helper
2011-10-29 Mircea Kitsuneedit rights = copy rights now for copying
2011-10-29 Mircea KitsuneNew functionality for g_sandbox_editor_free. 0 = player...
2011-10-29 Mircea KitsuneName the info command "mesh", and allow it to list...
2011-10-29 Mircea KitsuneAdd a command which allows printing tag information...
2011-10-29 Mircea KitsuneAdd an object_info command, which will print some infor...
2011-10-28 Mircea KitsuneAdd a TODO for persisting bones, and code comments...
2011-10-28 Mircea KitsuneGet storage loading to use arrays too. Attached objects...
2011-10-28 Mircea KitsuneAt the expense of the developer's sanity, get the save...
2011-10-28 Mircea KitsuneAdd a code comment about how the string works. Clipboar...
2011-10-28 Mircea KitsuneFix the bug with multiple objects without a model being...
2011-10-28 Mircea KitsuneAttempt to make loaded child objects attached. Code...
2011-10-28 Mircea KitsuneTeach the loading code to load multiple objects from...
2011-10-28 Mircea KitsuneAttempt to persist attached objects in storage and...
2011-10-28 Mircea KitsuneDon't allow attaching to attachments, for obvious reaso...
2011-10-28 Mircea KitsunePrecache material sounds for objects that are loaded...
2011-10-28 Mircea KitsunePrint more information to the first line of the storage...
2011-10-28 Mircea KitsuneAdd a name cvar for storage. That way, people can selec...
2011-10-28 Mircea KitsuneRename more functions, and add server notification...
2011-10-28 Mircea KitsuneActually, do update the database when there are no...
2011-10-28 Mircea KitsuneRename several functions
2011-10-28 Mircea KitsuneRemove an abandoned float
2011-10-28 Mircea KitsuneRemove debug code. Saving and loading from text files...
2011-10-28 Mircea KitsuneStore empty properties as - in the clipboard. Otherwise...
2011-10-28 Mircea KitsuneApply the objects in the text file to the world. Partly...
2011-10-28 Mircea KitsuneRemove object* at the beginning of each line. Hard...
2011-10-28 Mircea KitsuneBasic implementation for reading sandbox storage files...
2011-10-28 Mircea KitsuneBegin each line with object*, where * is the number...
2011-10-28 Mircea KitsuneAdd a comment line with information to the save file
2011-10-28 Mircea KitsuneProperly store map name in the text file
2011-10-28 Mircea KitsuneDon't persist attached objects for now. They would...
2011-10-28 Mircea KitsuneFirst part of storing objects to text files, using...
2011-10-28 Mircea KitsuneMerge branch 'master' into mirceakitsune/sandbox
2011-10-27 Mircea KitsuneAlso print information about attaching and detaching...
2011-10-27 Mircea KitsuneRemove a useless spacing. IT DIDN'T LOOK PERFECT, THE...
2011-10-27 Mircea KitsuneRemove code for spawning items. I didn't like its imple...
2011-10-27 Mircea Kitsuneg_sandbox_info - Print information about spawned /...
2011-10-27 Mircea KitsuneDivide sandbox messages in three categories, and color...
2011-10-27 Mircea KitsuneIf removing an object that contains attachments, detach...
2011-10-27 Mircea KitsuneRename action_object commands to object_action, because...
2011-10-27 Mircea KitsuneMerge duplicate_object_copy and duplicate_object_paste...
2011-10-27 Mircea KitsuneNew command: claim_object. If the player has edit right...
2011-10-27 Mircea KitsuneUnfortunately, my previous change makes it impossible...
2011-10-27 Mircea KitsuneSince objects are going to be persisted, no longer...
2011-10-27 Mircea KitsuneRemove forgotten code from old material system
2011-10-27 Mircea KitsuneFix a material bug in the clipboard
2011-10-27 Mircea KitsuneAllow the edit_object command to receive a property...
2011-10-27 Mircea KitsuneGet the new material system working. The material slide...
2011-10-27 Mircea KitsuneDon't hard code materials. This will allow server admin...
2011-10-27 Mircea KitsuneRename cvars for object limits and free editing
2011-10-27 Mircea KitsuneOnly being allowed to edit your own objects is now...
2011-10-27 Mircea KitsuneAdd a cvar which allows players to edit each other...
2011-10-27 Mircea KitsuneIncrease / decrease the object count of the owner,...
2011-10-27 Mircea KitsuneAdd a maximum number of objects each player can place...
2011-10-27 Mircea KitsuneFix a code typo
2011-10-27 Mircea KitsuneDocument attachments in the help system
2011-10-27 Mircea KitsuneApply the previous physics of the object once it's...
2011-10-27 Mircea KitsuneChange some things in the attachment system
2011-10-27 Mircea KitsuneAdd information messages to the remove command as well
2011-10-27 Mircea KitsuneIf the object was attached, no longer keep it scheduled...
2011-10-27 Mircea KitsuneAdd basic warnings and preventions to the attachment...
2011-10-27 Mircea KitsuneFix detaching of objects. Attached objects are no longe...
2011-10-27 Mircea KitsuneGet object attachment working for the most part
2011-10-27 Mircea KitsuneFirst step in implementing object to object attachment...
2011-10-27 Mircea KitsuneCalculate impact speed starting from minimum velocity...
2011-10-27 Mircea KitsuneChange the way material intensity is calculated, to...
2011-10-27 Mircea KitsuneParticle count should always be a whole number. Also...
2011-10-27 Mircea KitsuneMake particle count and intensity of impact sound depen...
2011-10-27 Mircea KitsuneParticles for wood and flesh impacts
2011-10-27 Mircea KitsuneParticle effects for metal and stone impacts
2011-10-27 Mircea KitsuneNo material by default. Feels most correct
2011-10-26 Mircea KitsuneShorten save code
2011-10-26 Mircea KitsuneMake the clipboard work again, at the expense of not...
2011-10-26 Mircea KitsuneAttempt to separate saving and loading into separate...
2011-10-26 Mircea KitsuneLimit impact execution time to avoid sounds playing...
2011-10-26 Mircea KitsuneRequire a minimum velocity for material effects, on...
2011-10-26 Mircea KitsuneAdd flesh as a new material. Enjoy spawning player...
2011-10-26 Mircea KitsuneAdd stone and wood sounds to the code. Also no need...
2011-10-26 Mircea KitsuneAllow objects without a material
2011-10-26 Mircea KitsuneObject materials. They influence what sounds are genera...
2011-10-26 Mircea KitsuneAdjust defaults. Also persist all menu settings (seta...
2011-10-26 Mircea KitsuneBound the minimum and maximum scale of objects server...
2011-10-26 Mircea KitsuneAdd damageforcescale as an editable object property
2011-10-26 Mircea KitsuneDon't multiply size with scale is scale is 0, causing...
2011-10-26 Mircea KitsuneFix the clipboard color issue. The problem was my own...
2011-10-26 Mircea Kitsuneuse stov instead of stof's where possible. The clipboar...
2011-10-26 Mircea KitsuneAllow setting the object color and glow color of object...
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