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Fix compile
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons /
2015-12-23 MarioFix compile
2015-12-23 TimePathShare common inclusions
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathwframe_send: stop sending switchdelay
2015-12-10 TimePathWeapons: network balance changes
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-07 TimePathImpulses: register direct weapons
2015-12-07 TimePathImpulses: register priority lists
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-02 MarioMake the WeaponModel hook common
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-25 TimePathentcs: cleanup
2015-11-23 MarioMove the vortex charge thing into a mini mutator (why...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathentcs: use ArrayList
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-21 MarioDo 10 more stats
2015-11-20 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 TimePathent_cs: rewrite
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-13 MarioAdd an option to control the color saturation of the...
2015-11-12 MarioEnable the new beam by default
2015-11-12 MarioMerge branch 'Mario/colorbeams_v2'
2015-11-12 MarioAdd an extra option to change how long beams last
2015-11-12 MarioColorful vaporizer beams, with a cvar to disable
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathStats: register FUEL
2015-11-07 TimePathStats: register ALLOW_OLDVORTEXBEAM
2015-11-07 TimePathStats: register a few more stats
2015-11-06 TimePathViewmodels: fix r_drawviewmodel
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-06 TimePathRegistry: fix incorrect sorting
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePaths/(void)/()
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathNet: register all types
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathViewmodels: fix spectating
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathViewmodels: CSQC rendering
2015-10-30 TimePathViewmodels: move CL_WeaponEntity_SetModel to common
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