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Stop arc beam when game ends
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2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2015-12-30 TimePathAdd missing include guards
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-28 MarioMove minigame HUD command into minigame file
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-27 MarioImprove Snake status panel
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-23 TimePathminigames: handle program specific definitions internally
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathetof: avoid tempstring
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathImpulses: migration pathway
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-01 TimePathShownames: fade when moving to spectate
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-22 MarioUpdate bulldozer to use new assets by KingPimpCommander...
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-21 MarioAdd the last 2 remaining brick types for the main bulld...
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 MarioMerge branch 'Mario/bulldozer' into 'master'
2015-11-16 MarioFix victory message 258/head
2015-11-16 MarioRemove trailing semicolon separator
2015-11-16 MarioMake victory message more detailed
2015-11-15 MarioMerge branch 'terencehill/menu_gametype_sliders' into...
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'terencehill/menu_serverlist_tooltip'...
2015-11-15 MarioMerge branch 'terencehill/menu_saveCvarsMulti_fix'...
2015-11-15 MarioAdd an unfill mode to the fill tool
2015-11-15 MarioAdd level 4
2015-11-15 MarioShow dozer with the correct angle during placement
2015-11-15 MarioDefault pieces to downward angle
2015-11-15 MarioAdd level 3
2015-11-15 MarioClean up both levels a little
2015-11-15 MarioFix moving of dozer
2015-11-15 MarioRework level 1 for new brick textures
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioAdd level saving for admins, and include 2 levels to...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 TimePathRegistry: simplify API
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioExperimental editor
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathNet: float/vector IO
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-10 TimePathRegistry: cleanup
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathCleanup
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathEntity debugger
2015-10-26 MarioAllow single letter uldr, also make sure it isn't case...
2015-10-26 MarioAllow moving via commands
2015-10-26 MarioFix targets potentially spawning in the same location...
2015-10-26 MarioMerge branch 'master' into Mario/bulldozer
2015-10-26 MarioAdd WIP bulldozer minigame
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-10 TimePath#includes: cleanup client
2015-10-09 terencehillProperly hide minigame panels from the hud editor
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'Mario/multiplayer_snake' into 'master'
2015-10-09 MarioFix a minor issue with snake tail 238/head
2015-10-09 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 MarioGreatly improve network performance with snake movement
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 MarioFix lives to not reset when rejoining
2015-10-08 MarioAdd an obligatory comment
2015-10-07 MarioExperimental support for multiplayer in the snake minigame
2015-10-07 MarioRemove usage of "frame" event (improves performance...
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