2016-11-28 |
havoc | Fix severe bugs in mul128 implementation which was... |
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2016-11-27 |
havoc | Significant rework of bouncegrid photon distribution... |
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2016-11-27 |
havoc | Changed bouncegrid to use its own buffers (Mem_Alloc... |
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2016-11-27 |
havoc | Added an implementation of Lehmer random number generat... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-10-11 |
havoc | Fix another bug in R_Shadow_PrepareLights_AddSceneLight... |
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2016-10-11 |
havoc | Fix bad memory overrun bug in R_Shadow_PrepareLights_Ad... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-28 |
havoc | Added r_shadow_bouncegrid_lightpathsize which is an... |
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2016-08-27 |
havoc | implemented r_shadow_bouncegrid_blur, this tremendously... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid light splatting code... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-27 |
havoc | Fix a serious bug with r_shadow_bouncegrid_static where... |
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2015-06-06 |
havoc | Added MSVC++ 2013 projects, fixed a casting issue in... |
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2015-03-21 |
divverent | Add a cvar: r_shadow_realtime_world_importlightentities... |
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2014-12-09 |
eihrul | miscellaneous fixes from graphitemaster |
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2014-10-04 |
divverent | Cache corona occlusion buffer |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-08 |
havoc | Overhauled the tracebox extending code, it now lives... |
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2014-01-30 |
havoc | allow .rtlights files to have style values outside... |
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2013-11-20 |
havoc | suppress shadow entities when preparing an rtlight... |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-04-18 |
eihrul | OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2012-12-22 |
havoc | fixed coronas not being rendered with MATERIALFLAG_NODE... |
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2012-12-08 |
eihrul | additional high quality shadowmap filter that uses... |
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2012-09-29 |
eihrul | ensure shadowing quality keeps track of r_fb.usedepthte... |
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2012-09-17 |
vortex | New cvar r_shadows_shadowmapbias to customize bias... |
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2012-06-15 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-05-27 |
havoc | disable r_coronas by default |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-19 |
eihrul | use texture gather emulation for the shadowmap sampler... |
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2012-04-19 |
divverent | remove some more dead code |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-03-24 |
eihrul | R_Shadow_CullFrustumSide fixes |
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2012-03-20 |
vortex | r_editlights: added r_editlights_drawproperties cvar... |
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2012-03-18 |
eihrul | fix usage of linear filter when using shadowmap sampler |
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2012-02-15 |
havoc | added r_celshading cvar and GLSL shader code |
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2012-01-14 |
eihrul | better ATI detection |
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2011-12-13 |
divverent | get rid of 3 permutation bits |
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2011-12-05 |
havoc | fixed a crash with r_shadow_bouncegrid 2 when also... |
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2011-11-30 |
havoc | added r_shadow_shadowmapping_useshadowsampler cvar... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-01 |
havoc | always use RGBA16F format for deferred rendering regard... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | removed r_shadow_deferred_8bitrange cvar |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-18 |
eihrul | fix fbo var name bug in R_DrawModelShadowMaps |
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2011-10-17 |
havoc | reworked collision cache to only be used by bouncegrid... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | removed cvars r_hdr and r_hdr_range - now the only... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-07-31 |
vortex | r_glsl_deluxemapping 2 support for vertexlit surfaces... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-07-13 |
havoc | added a FIXME comment - R_CompleteLightPoint should... |
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2011-06-23 |
havoc | more rework of r_shadow_bouncegrid, now dynamic mode... |
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2011-06-23 |
havoc | added r_shadow_bouncegrid 2 which disables rtlights... |
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2011-06-08 |
divverent | use subtractive blend equation to support negative... |
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2011-06-08 |
havoc | reworked use of alphatest - now only GL11/GL13/GLES1... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-09 |
vortex | Move Alpha-To-Coverage stuff to gl_backend.c, fix bug... |
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2011-04-23 |
vortex | R_LightPoint: fix glitch. Add checking for worldmodel... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-12 |
havoc | fix a typo |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-09 |
havoc | correct a cvar comment now that directional shading... |
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2011-04-09 |
havoc | redesigned r_shadow_bouncegrid_static_directionalshadin... |
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2011-03-31 |
havoc | added r_viewfbo and r_viewscale cvars - the former... |
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2011-03-29 |
havoc | r_shadow_deferred now checks for r_shadow_gloss 0 and... |
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2011-03-28 |
havoc | r_shadow_bouncegrid_particleintensity changed from... |
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2011-03-28 |
havoc | restore the active rtlights check in bouncegrid |
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2011-03-28 |
havoc | remove check for active rtlights in bouncegrid because... |
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2011-03-28 |
havoc | better detection of active rtlights in bouncegrid code |
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2011-03-28 |
havoc | do not use light scissoring on deferred lighting mode... |
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2011-03-28 |
havoc | disallow r_shadow_bouncegrid on renderpaths that do... |
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2011-03-28 |
havoc | added r_shadow_bouncegrid_static cvar which makes a... |
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2011-03-24 |
vortex | Add R_LightPoint which is fast version of R_CompleteLig... |
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2011-03-19 |
vortex | Add "originscale" parameter to r_editlights (may be... |
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2011-03-17 |
havoc | change default r_shadow_deferred_8bitrange to 4 to... |
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2011-03-14 |
havoc | added r_shadow_bouncegrid_directionalshading cvar,... |
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2011-03-13 |
havoc | r_shadow_bouncegrid now uses floats for accumulating... |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-03-03 |
havoc | bouncegrid now uses interpolated photon accumulation... |
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2011-03-03 |
havoc | replaced r_shadow_bouncegrid_particlespacing with |
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2011-03-02 |
havoc | make r_shadow_shadowmapping 1 by default, this loses... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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