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Suppress warning in overkill+lms
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2016-03-24 TimePathSimplify progs.inc
2016-03-22 TimePathRemove unused SELFPARAM()
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-21 MarioGet ID on the client side for func_pointparticles ...
2016-03-21 MarioLink some positional entities (fixes prediction of...
2016-03-13 MarioAlways precache trigger_multiple sound (reduces spam...
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-12 MarioRevert tweak to touch function (has the possibility...
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 MarioApply a hack to fix old Quake 3 map teleporters (may...
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-09 MarioFix visible teleporters (was a side effect of disabling...
2016-02-28 MarioDisable prediction of teleporters
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioPurge self from event_damage
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioTeleporter: support random teleportation sounds
2016-01-01 MarioFix compile
2016-01-01 MarioIf teleporter has .noise set, use that sound instead
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 MarioMake sure projectiles and dropped weapons don't try...
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-23 MarioFix compile
2015-12-23 MarioDon't use .origin directly
2015-12-23 MarioFix a couple of setorigin pains
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathtarget_spawn: fix crash
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-17 MarioUpdate items when touching jumppads (fixes odd thrown...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-15 MarioFix compile
2015-12-15 MarioAdd a way to pause a train until triggered again
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathetof: avoid tempstring
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-04 MarioMake the trigger functions handle fixing of trigger...
2015-12-04 MarioUse exact trigger hack on teleporters
2015-12-03 MarioPredict warpzones
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-02 MarioFix it more cleanly
2015-12-02 MarioFix projectiles on jumppads
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 MarioAlways draw ladders (reduces amount of bandwidth wasted...
2015-12-01 MarioLink ladders (landing on them is rough, unfixable curre...
2015-12-01 MarioAllow any height value
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 MarioFix prediction of jumping onto ledges
2015-11-30 MarioUse a temporary hack to fix teleporters and jumppads...
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 MarioPredict teleporters (yay)
2015-11-29 MarioFix some issues with movetype prediction, also make...
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 TimePathStats: port remaining movevars
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-17 MarioDo another 6
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePaths/(void)/()
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-03 TimePathSounds: zone stored SND tempstrings
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