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Fix warmup limit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons /
2016-03-27 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-26 TimePathPropagate this
2016-03-26 MarioClean out some more self uses from vehicle code
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-24 TimePathDon't call wr_gonethink without a weapon
2016-03-24 TimePathSimplify progs.inc
2016-03-23 TimePathTypecheck weaponframe
2016-03-23 TimePathProvisions for unit testing
2016-03-22 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 TimePathPropagate sound references
2016-03-22 TimePathCheck for null
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathserver: pass compilation units test
2016-03-14 TimePath#pragma once
2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-13 terencehillMerge branch 'master' into terencehill/hud_fixes
2016-03-13 TimePathUse ClientState more
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-11 MarioFix shotgun and machine unable to hit nades (also fixes...
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 TimePathSuppress mutator blocked weapon warnings
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-06 TimePathNotifications: relocate
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioPurge self from most of the monster code
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioUse new loop for finding player's placed mines
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 TimePathtuba: fix #1621
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioRemove leftovers
2015-12-24 MarioLoops
2015-12-24 MarioLoopify another trace
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 MarioMore loopification
2015-12-23 MarioUse new weapon loop logic on spawnfuncs
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-21 TimePathMonsters: resolve assertion failures
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-10 MarioFix some minor annoyances
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-02 MarioApply a temporary fix for superweapons
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-14 MarioPort 10 more
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-05 TimePaths/(void)/()
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
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