]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/common/weapons/weapon
Shownames: fade when moving to spectate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon /
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-25 TimePathentcs: cleanup
2015-11-23 MarioMove the vortex charge thing into a mini mutator (why...
2015-11-23 TimePathentcs: use ArrayList
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 TimePathent_cs: rewrite
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-13 MarioAdd an option to control the color saturation of the...
2015-11-12 MarioEnable the new beam by default
2015-11-12 MarioMerge branch 'Mario/colorbeams_v2'
2015-11-12 MarioAdd an extra option to change how long beams last
2015-11-12 MarioColorful vaporizer beams, with a cvar to disable
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathStats: register ALLOW_OLDVORTEXBEAM
2015-11-07 TimePathStats: register a few more stats
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePaths/(void)/()
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathNet: register all types
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 TimePathWeapons: pass weapon index
2015-10-28 TimePathWeapons: use bitflags for fire modes
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-25 TimePathUse the BIT macro
2015-10-25 TimePathPutClientInServer: cleanup
2015-10-25 TimePathStartFrame: minor cleanup
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-23 terencehillMerge branch 'master' into terencehill/menu_languages
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-12 TimePathItems: source name and pickups from item and weapon...
2015-10-11 TimePathRemove uses of self
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 TimePathMerge branch 'master' into TimePath/deathtypes
2015-10-08 TimePathLib: re-home functions from common/util
2015-10-07 TimePathDraw: purge SELFPARAM
2015-10-07 TimePathNet: purge SELFPARAM from sendfuncs
2015-10-06 TimePathMerge branch 'TimePath/unified_weapons' into 'master'
2015-10-06 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-06 TimePathHook: infinite ammo in mutator
2015-10-06 TimePathHook: merge offhand and weapon behaviour
2015-10-05 TimePathHook: fix hookbomb ownership
2015-10-03 terencehillMerge branch 'master' into terencehill/tooltips_cleanup
2015-10-03 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-03 TimePathMerge branch 'TimePath/spawnfunc' into 'master'
2015-10-03 MarioMerge branch 'terencehill/itemstime_checkmark2' into...
2015-10-03 TimePathMerge branch 'master' into TimePath/spawnfunc 227/head
2015-10-03 MarioMerge branch 'terencehill/slider_anim_improvements...
2015-10-03 MarioMerge branch 'terencehill/bot_fixes' into 'master'
2015-10-03 MarioMerge branch 'terencehill/radiobutton_fix' into 'master'
2015-10-03 TimePathMerge branch 'master' into TimePath/effectinfo
2015-10-02 TimePathWeapons: fix impulses
2015-10-01 TimePathWeapons: remove many direct references to `self`
2015-10-01 TimePathWeapons: remove useless weapon return values and implem...
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