2020-06-30 |
cloudwalk | Comply with ISO C11. Engine will now compile with ... |
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2020-06-18 |
cloudwalk | Organize system and host globals into structs. Implemen... |
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2020-06-08 |
cloudwalk | Delete empty files |
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2020-05-26 |
havoc | Added lightgrid texture based lighting in q3bsp maps... |
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2020-01-23 |
havoc | Remove old decal system, cl_decals_newsystem has been... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-15 |
havoc | Fix UI rendering to not use the bouncegrid texture... |
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2019-02-04 |
divverent | Remove code for r_fakelight. |
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2018-07-29 |
havoc | Make the VBO handling in RSurf_PrepareVerticesForBatch... |
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2018-07-29 |
havoc | Remove gl_dither cvar, it isn't supported in GL3.2... |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-22 |
havoc | Remove unused gl20_texunit enum since all of the non... |
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2018-05-20 |
havoc | Remove some unused parameters on R_SetupShader_Generic. |
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2018-05-06 |
havoc | Remove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-04-30 |
havoc | Fix bugs with unloading of cachepic skinframes in QC... |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-15 |
havoc | Changed how polygonbegin guesses if the geometry is... |
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2018-04-14 |
havoc | Added r_cullentities_trace_expand and pad cvars, these... |
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2018-04-13 |
havoc | Made RENDERPATH_GL20 require fbo support and always... |
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2018-04-13 |
havoc | Fix some viewport issues with r_viewfbo and r_bloom... |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-10 |
havoc | Enable GL_OES_framebuffer_object on Android - it was... |
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2018-04-09 |
havoc | Improved r_sky_scissor - scissor box is tighter as... |
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2018-04-09 |
havoc | Implemented r_sky_scissor feature (on by default) ... |
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2018-04-09 |
havoc | Added R_SkinFrame_PurgeSkinFrame to de-duplicate some... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-03-25 |
havoc | Rewrote most of r_lightning.c, it now uses CL_MeshEntit... |
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2018-03-25 |
havoc | Various cleanup. |
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2018-03-11 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-07-07 |
havoc | fix a serious issue with CSQC frametime being non-zero... |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-18 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-18 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2013-01-16 |
havoc | implemented a fallback case for r_glsl_skeletal 1 when... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2013-01-08 |
havoc | reworked some code for BATCHNEED_NOGAPS to be more... |
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2013-01-08 |
havoc | added r_batch_multidraw and r_batch_multidraw_mintriang... |
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2012-09-17 |
vortex | New cvar r_shadows_shadowmapbias to customize bias... |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-02-27 |
havoc | fix for .alpha and other effects on sprites that use... |
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2011-12-13 |
divverent | get rid of 3 permutation bits |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-08 |
divverent | 1. make the first CSQC rendered view the "main" view... |
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2011-11-05 |
divverent | refactoring to avoid doing the same mistake again ... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-16 |
havoc | if vid_samples is > 1 then do not use fbo view or water... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | removed cvars r_hdr and r_hdr_range - now the only... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-10-16 |
havoc | added cvar r_water_hideplayer with 3 possible values... |
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2011-08-23 |
vortex | Experimental r_glsl_offsetmapping_lod cvar which applie... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-23 |
havoc | honor ent->shadertime in all material handling (tcmod... |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-17 |
havoc | added r_showoverdraw cvar which allows you to see how... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-01 |
divverent | new cvar r_draw2d to turn off all 2D drawing (except... |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-05-09 |
divverent | screenshot: get rid of the 3*w*h+18 TGA buffer; instead... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-12 |
divverent | hide one's own refraction (NOT reflection) |
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2010-02-04 |
eihrul | moved pants to 7, reflectmask to 5, reflectcube to... |
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2010-02-04 |
eihrul | reuse screenspace depth texture unit for orthographic... |
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2010-01-31 |
havoc | added r_texture_convertsRGB_* cvars (default: OFF)... |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-20 |
havoc | fix GL11/GL13 fogged sprite rendering and q1bsp sky... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | some cleanup |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-11 |
havoc | rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES... |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | fix bug with alt textures (pressed buttons in q1bsp) |
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